

In the 25 years since then, he has composed countless hours of music, pulling from the wide spectrum of influences from his background, with the core idea that the music he creates really has one job. I thought I'd be playing in pub rock forever.” I couldn't believe it - at 33, my first job. And then out of the blue I got a letter that said, ‘Please come in,’ and I got the job. “I sent Rare five cassette tapes over the course of 1994. “I started writing music that I thought was video game appropriate,” Kirkhope said. When former bandmate Robin Beanland got a job at Rare, Kirkhope was inspired to begin making music for video games. Before getting into game music he was a classically trained trumpet player from childhood, and later played in pub bands and a couple bigger British bands, Zoot and the Roots and Little Angels. Kirkhope is a composer known for his work on classic Rare games like GoldenEye 007, Donkey Kong 64, and Banjo-Kazooie, as well as more recent games including Mario + Rabbids: Battle Kingdom, Civilization: Beyond Earth, and Yooka-Laylee. The music just takes you to another world. “A lot of the time you sit in your bedroom, by yourself, playing a game,” Kirkhope said. A song like the overworld theme from The Legend of Zelda: A Link to the Past (opens in a new tab) composed by Koji Kondo, one of Kirkhope’s favorites, can envelop players and make them feel like they’ve been transported somewhere else entirely. Good game music works in tandem with the visual and interactive elements to lead our minds into whichever space the composers and developers want us to go. Music can turn games into unforgettable experiences. The first two, visuals and interactivity, form the essential core of games, but the third component, sound, and specifically music, transforms games into something beyond an activity.
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